Playtests du C3V



                                                     


                       


                       


                 


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Altais of the Deep



Agga-Zemir



Bambina



Betacron



Byrikon the Hiveless



Children of the Dark Star



C'Rik



Etiana



Gräbermund



Janos



Kolbjorn



Leslie "Coyote" Cane



Nidhogg



Patroller E-25



Quaz

EQUIPMENT GLYPHS

All equipment glyphs but Thermal Absorption temporary treasure glyphs (one time use)


Mind Probe (temporary)

This figure may use this Mind Probe after Order Markers have been placed but before rolling for initiative.

After looking at all of the Order Markers on each army card belonging to any figures within 6 clear sight spaces of this figure, you may move one of your Order Markers.


Graviton Pulse (temporary)

This figure may use this Graviton Pulse after moving and before attacking.

One at a time, for each figure adjacent to this Hero, you must move that figure 1 space if possible.

Figures moved by this Graviton Pulse may not end this move adjacent to this figure and never take any leaving engagement attacks.

A non-flying figure moved lower by this Graviton Pulse can receive any falling damage that may apply.


Automatic Detonator (temporary)

This figure must use this Automatic Detonator when attacked with a normal attack by an opponent's figure and receives enough wounds to be destroyed.

Roll the d20, one at a time, for each figure adjacent to this figure. If you roll a 6+, inflict one wound on that figure.

After using this Automatic Detonator, remove this figure from the battlefield.


Thermal Absorption Device

This figure and all friendly figures within 2 clear sight spaces of this figure never roll for lava field damage.


EMP Shockwave (temporary)

This figure may use this EMP Shockwave after moving and before attacking.

You must remove one unrevealed Order Marker at random from each Soulborg Army Card with at least 1 figure within 2 clear sight spaces of this figure.

This figure is not affected by EMP SHockwave.


Plasma Grenade (temporary)

Before, after, or instead of attacking normally, this figure may use this to attack with Plasma Grenade Special Attack.


-----Plasma Grenade Special Attack

Range 3. Lob 20. Attack 3.

Choose a figure to attack. No clear line of sight is needed.

Any figures adjacent to the chosen figure are also affected by Plasma Grenade Special Attack.

Roll attack dice once for all affected figures. Each figure rolls defense dice separately.

This figure can be affected by this Plasma Grenade Special Attack.



San Tiim



Ziggo



Zi'Rof



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